Boopaloo here. So I had a bunch of stones to splurge due to the absolute beauty of Z8 farming to stamina refreshing to coin dungeoning in addition to typical GungHo antics of the Spice of Life event’s spicy stones. I was able to roll three times today during this godfest and was not disappointed! Day 2 still awaits.

My rolls today included:

Hattori Hanzo
563Active Skill
Ninja Art Fr to Dk: Change Fire orbs to Dark orbs.

Leader SkillNinja’s Moving Rule: Attacker type cards ATK x1.5, RCV x1.5.

A ninja! A ninja! I already had Sarutobi Sasuke (wood ninja) from a roll from long ago so this guy isn’t my first ninja. He isn’t someone I am particularly enthralled about however that doesn’t mean he’s bad. In fact, I think he is quite useful. His active is a useful single colour board changer. His ultimate evolution has THREE blind resists, attacker killer, and a devil killer. Not the worst, but could be way better. Those last two do bring possible inclusions on certain teams. Not bad of a roll, but he is not a priority.

Pollux
2421Active Skill
Astrocharge – Light: Change Heart, Jammer, Poison & Mortal Poison orbs to Light orbs. Reduces cooldown of other skills by 1 turn.

Leader SkillMechanical Light Star of Gemini: Matched attribute ATK x4 when matching exactly 5 connected orbs with at least 1 enhanced orb. 30% Fire, Water, Wood & Dark damage reduction.

Pollux! Finally I roll something from a pantheon (ALB doesn’t count :p) and I am happy that Pollux is my first mechanical star god. Chiefly because her ultimate maker her look like she is booping sonic booms… actually, that is the only reason why. Her D/L ult evo grants her the totally awesome god killer in addition to her jammer/poison/heart breaking active + one turn haste. She would be awesome for a light team. Maybe my A. Sakuya team?

Verdandi
1671Active Skill
Space-Time Tuning Circle – Wd / Fr: Change Heart, Jammer, Poison & Mortal Poison orbs to Light orbs. Reduces cooldown of other skills by 1 turn.

Leader Skill: Green-Red Divine Clock: Wood attribute cards ATK x3 when HP is less than 50% ( Wood attribute cards ATK x3.3 when HP is full. Wood attribute cards ATK x3.15 when HP is greater than 50%. ). Fire attribute cards HP x1.5.

Cue, “She wasn’t even featured!”. Verdandi is my very first norn and I am happy about that. She goes well as the flex spot in my ALB team if ever I need some hearts and/or combos. While I do have ishida or zuoh for that, verdandi is just so cute!


 

It’s mrah! And I’m back with a bunch of YOLO rolls for this godfest!

Going into this godfest, I wanted to finish my Mech 1 pantheon–I own Antares, Alrescha, and Pollux–and possibly pick up a combo lead vis-a-vis Anubis or Bastet (best cat!). It’s also water gala, which is my weakest box by far, so I have a chance to expand my diversity of box-ness and explore different teams. Rolling on Day 1 was more for the hell of it; Day 2 of this godfest offers much more diversity and access to monsters I don’t own currently.

On the day of this godfest, I got my 500 day login and a 10 stone bonus, giving me much more YOLO rolls.

My rolls today:

Isis
492

Active SkillQuick Heal: Recover RCV x5 HP. Bind recovery for 2 turns.


Leader Skill
Grace of the Nile: ATK x3 when attacking with 3 of following orb types: Fire, Water, Wood, Light & Dark.

Oh man, what can I say. I adore Isis, from ye days of old, back when 10-minute stamina reigned and King of the Gods was one of the hardest dungeons available. Her easy to trigger leader skill meant a decent friend leader with my trusty Meimei, and her color coverage and awakenings meant an awesome bind clear sub. She was someone I wanted–

–well, up until the last ranking dungeon. Thank you, Elemental Brawl, for making me regard Isis much less fondly (I threw my phone away from me when I saw who I rolled). She’ll find a home as an amazing utility sub and skill inherit base once I awaken her. She was also, ironically, the only pantheon god I rolled today.

Baldin
2712Active Skill
Triface: 50% damage reduction for 2 turns. Dragon & Machine type cards ATK x2 for 2 turns.

Leader SkillNightmare Soul: Fire attribute cards HP x1.5, ATK x1.5, RCV x1.5. All attribute cards ATK x3 when reaching Fire & Dark combos.

I only actually remember this guy from Score Attack fixed dungeon.

For a 6-star GFE, I have no idea what to do with him. He ends up having two skill boosts, two SBRs, god killer, and is one of the few monsters with physical killer. He seems situationally useful for the spike and shield; I don’t think I’m going to develop and use him anytime soon, but hey. He’s adding to my (almost as pathetic) fire box variety!

Verdandi
1671Active Skill
Space-Time Tuning Circle – Wd / Fr: Change Heart, Jammer, Poison & Mortal Poison orbs to Light orbs. Reduces cooldown of other skills by 1 turn.

Leader Skill: Green-Red Divine Clock: Wood attribute cards ATK x3 when HP is less than 50% ( Wood attribute cards ATK x3.3 when HP is full. Wood attribute cards ATK x3.15 when HP is greater than 50%. ). Fire attribute cards HP x1.5.

She wasn’t even featured today! ???? My luck, oh, my luck. I’m not complaining at a dupe Verdandi, especially since her active is super useful. She features a semipermanent spot on a wood team, especially since her stats makes her amenable to wood rows, tpas or combos.

Sitri
2992Active Skill:Water Ring Jail: Changes Fire & Wood Orbs to Water.

Leader Skill:Evil Water’s Charm:Devil type cards HP x1.35, ATK x1.35. ATK x3 for clearing each Water orbs in a cross formation.

And for the grand finale, this mischievous Princess of Hell. I only have Myr for a heart-cross lead, and I never got to play around with the glass cannon as all hell color-cross leads, but she’s the most fragile of all of them (Paimon, Dantalion, Kenshin). She’s incredibly fun to try and test out, but I don’t own good enough subs to make a killer team with her. She’ll eventually transition well to a Revo Lakshmi team, or if I get incredibly lucky, a Sarasvati team.