Team Composition

 

Team A

2903 2948 3119 1099 3045

Inherits

2012 → 2903

Team B

2948 2948 2948 2948 1266

Inherits

Guide (What should have happened)

F1: [P1] Match row, kill
F2: [P2] Match row, kill
F3: [P1] Match row, kill
F4: [P2] Dios, swipe
F5: [P1] Dios, swipe
F6: [P2] Dios, swipe
F7: [P1] Poison, swipe
F8: [P2] One combo, [P1] Delays, [P2] one combo, [P1] Row to kill, save 1 enhanced orb
F9: [P2] Dios, swipe
F6: [P1] Dios, armadel, pass, [P2] swipe

Guide (What actually happened..more or less)

F1: [P1] one combo, [P2] Ra
F2: [P1] Match row, kill
F3: [P2] Match row, kill
F4: [P1] Dios, swipe
F5: [P2] Dios, swipe
F6: [P1] Dios, swipe
F7: [P1] Poison, swipe
F8: [P2] One combo, [P1] Delays, [P2] one combo, [P1] Row to kill, save 1 enhanced orb
F9: [P2] get skill delayed a bunch of times then Dios, swipe
F6: [P1] Dios, pass because armadel was one off from being up for some reason, [P2] swipe

Boopaloo notes:

Well, this didn’t particularly go as planned but it WORKED OUT ALL ACCORDING AS PLANNED*. First floor was a disaster already as Ra was one turn off (remember to count your SB’s kids). So we had to have Mrah use ra instead of me. We were able to stall one or two turns on the ogres at floor three so ALB could actually be of use. Floor 9 was a catastrophe as gainaut skill delayed me like twice making sure armadel isn’t up so we can’t kill the final floor.

So happens if we had enough enhanced orbs, we didn’t really need armadel thanks to meimei. (ty based meimei)

*everything was calculated

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